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An Insight Into the AdaCore Ecosystem

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Apr 23, 2026
Mark Hermeling

Getting Started in Functional Safety with Rust

Expert-Led Rust Training for Safety-Critical Teams
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Sep 02, 2022

Paul Butcher

Fuzzing Out Bugs in Safety-Critical Embedded Software

Fuzzing Out Bugs in Safety-Critical Embedded Software: Paul Butcher from AdaCore talks to Brandon Lewis from Embedded Toolbox

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Aug 25, 2022

Fabien Chouteau

Embedded Ada/SPARK, There's a Shortcut

For years in this blog my colleagues and I have published examples, demos, and how-to’s on Ada/SPARK embedded (as in bare-metal) development. Most of…

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Aug 09, 2022

Paul Butcher

Join us at the High Integrity Software (HIS) Conference 2022!

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Jul 26, 2022

Quentin Ochem

Announcing Publication of the Draft Ferrocene Language Specification

We are pleased to announce the publication of the initial draft of the Ferrocene Language Specification (FLS) - a qualification-oriented document…

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Jun 28, 2022

Fabien Chouteau

Announcing The 2022 Ada/SPARK Crate Of The Year Award

We're happy to announce our the second edition of our programming competition, the Ada/SPARK Crate Of The Year Award! We believe the Alire package…

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Jun 23, 2022

Yannick Moy, Lionel Matias

I can’t believe that I can prove that it can sort

When an enthusiastic Ada programmer and a SPARK expert pair up to prove the most "stupid" sorting algorithm, lessons are learned! Join us in this…

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Jun 02, 2022

Fabien Chouteau

A New Era For Ada/SPARK Open Source Community

Today we have two exciting announcements for the future of the Ada/SPARK ecosystem.

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Mar 22, 2022

Gustavo A. Hoffmann

Announcing Updates to learn.adacore.com

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Mar 17, 2022

Paul Jarrett

Ada Crate of the Year: Interactive code search

A retrospective on learning Ada and developing a tool with it in 2021 from 2021 Ada Crate of the Year Winner Paul Jarrett.

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Mar 14, 2022

Claire Dross

Handling Aliasing through Pointers in SPARK

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Mar 10, 2022

Fabien Chouteau, Joffrey Huguet

Quite Proved Image Format

A few weeks ago a piece of code went viral in the online dev community. The “Quite OK Image Format” (QOI) is a fast, lossless image compression…

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Mar 08, 2022

Fabien Chouteau

Ada GameDev Part 2: Making 2D maps with Tiled

In this second post of the Ada GameDev series we will see how to create game maps and export them to a format that is compatible with the GESTE…