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Content by Fabien Chouteau

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Fabien Chouteau

Fabien joined AdaCore in 2010 after his engineering degree at the EPITA (Paris). He is involved in real-time, embedded and hardware simulation technology. Maker/DIYer in his spare time, his projects include electronics, music and woodworking.

Fosdem
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AdaCore at FOSDEM 2023

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Ada/SPARK Crate Of The Year 2022 Winners Announced!

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Advent of Ada/SPARK 2022 Results

At the end of November we called the Ada and SPARK programmers community to take on a challenge for a good cause. We are now in January and it is…

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Our Contribution to the Ada Logo Discussion

From time to time we see, here and there, discussions in the Ada community about the design and adoption of a common logo to represent the language.…

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Coroutines in Ada, a Clean but Heavy Implementation

A few months ago I was reading this article about coroutines in game development and how they are great tools for writing scripts (as in movie…

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Tis the Season to be Giving falalalala lalalala

Every year since 2015, a team of dedicated individuals led by Eric Wastl organizes an online programming challenge called: Advent of Code. The…

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NVIDIA Security Team: “What if we just stopped using C?”

Today I want to share a great story about why many NVIDIA products are now running formally verified SPARK code. This blog post is in part a teaser…

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Embedded Ada/SPARK, There's a Shortcut

For years in this blog my colleagues and I have published examples, demos, and how-to’s on Ada/SPARK embedded (as in bare-metal) development. Most of…

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Announcing The 2022 Ada/SPARK Crate Of The Year Award

We're happy to announce our the second edition of our programming competition, the Ada/SPARK Crate Of The Year Award! We believe the Alire package…

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A New Era For Ada/SPARK Open Source Community

Today we have two exciting announcements for the future of the Ada/SPARK ecosystem.

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Quite Proved Image Format

A few weeks ago a piece of code went viral in the online dev community. The “Quite OK Image Format” (QOI) is a fast, lossless image compression…

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Ada GameDev Part 2: Making 2D maps with Tiled

In this second post of the Ada GameDev series we will see how to create game maps and export them to a format that is compatible with the GESTE…