
Content by Fabien Chouteau

Fabien Chouteau
Fabien joined AdaCore in 2010 after his engineering degree at the EPITA (Paris). He is involved in real-time, embedded and hardware simulation technology. Maker/DIYer in his spare time, his projects include electronics, music and woodworking.

AdaCore at FOSDEM 2023

Ada/SPARK Crate Of The Year 2022 Winners Announced!

Advent of Ada/SPARK 2022 Results
At the end of November we called the Ada and SPARK programmers community to take on a challenge for a good cause. We are now in January and it is…

Our Contribution to the Ada Logo Discussion
From time to time we see, here and there, discussions in the Ada community about the design and adoption of a common logo to represent the language.…

Coroutines in Ada, a Clean but Heavy Implementation
A few months ago I was reading this article about coroutines in game development and how they are great tools for writing scripts (as in movie…

Tis the Season to be Giving falalalala lalalala
Every year since 2015, a team of dedicated individuals led by Eric Wastl organizes an online programming challenge called: Advent of Code. The…

NVIDIA Security Team: “What if we just stopped using C?”
Today I want to share a great story about why many NVIDIA products are now running formally verified SPARK code. This blog post is in part a teaser…

Embedded Ada/SPARK, There's a Shortcut
For years in this blog my colleagues and I have published examples, demos, and how-to’s on Ada/SPARK embedded (as in bare-metal) development. Most of…

Announcing The 2022 Ada/SPARK Crate Of The Year Award
We're happy to announce our the second edition of our programming competition, the Ada/SPARK Crate Of The Year Award! We believe the Alire package…

A New Era For Ada/SPARK Open Source Community
Today we have two exciting announcements for the future of the Ada/SPARK ecosystem.

Quite Proved Image Format
A few weeks ago a piece of code went viral in the online dev community. The “Quite OK Image Format” (QOI) is a fast, lossless image compression…

Ada GameDev Part 2: Making 2D maps with Tiled
In this second post of the Ada GameDev series we will see how to create game maps and export them to a format that is compatible with the GESTE…


